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THE DAILY CARD TABLE SNBDAVID.COM PLAY AT YOUR PACE

AN OPENING WORTH A NOTE · A NOTE OF POSSIBILITY

4 Suits

The four-suit edition asks for a closer reading of the columns. Pay attention to the card that will be uncovered next.

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4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

NOTES FROM THE TABLE

The full four-suit game

The key details are straightforward. Four suits adds more suit conflicts without changing the basic descending-rank rule. This game uses two complete decks for a total of 104 cards. The objective remains eight same-suit sequences from King to Ace. Spades, hearts, clubs and diamonds each contain two copies of every rank.

Two things to check

Keep these details in mind. Matching colors are not enough to create a movable sequence. A group can move together only when all selected cards share a suit and descend by one rank. Spades and clubs remain different suits even though both are shown in dark ink. You can place an exposed card on a card exactly one rank higher even when their suits differ.

Build matching segments

On this website, the following points apply. Small same-suit sequences can provide flexible building blocks. A long mixed-suit build may require several intermediate destinations to dismantle. Joining two matching segments often frees a column or exposes another card. Before moving a segment, check where the cards below it could go next.

Open the tableau

On this website, the following points apply. Opening columns gives you more information for later decisions. The identities of those hidden cards are not shown by the Hint feature. The starting layout contains hidden cards beneath the exposed bottom cards. Moving the final exposed card away turns the next hidden card face up.

Manage empty columns

Here is what to know. Consider which temporary arrangement leaves you with the most useful follow-up move. Spare columns can help separate suits that have become interleaved. Moving a whole column to another empty column changes its position without improving the layout by itself. An empty column accepts any exposed card or legal same-suit group.

Plan a long sequence

Here is what to know. A same-suit group starting with a King follows that same destination rule. A King can move only to an empty column because no rank is higher. Moving a King into the only empty column can limit your ability to reorganize other cards. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned.

Deal carefully

The key details are straightforward. You must fill every empty column before the stock can be used. A new row can interrupt promising groups as well as create new connections. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. A stock deal places one card onto each of the ten columns.

Count complete runs

Keep these details in mind. Eight collected runs account for all 104 cards in the game. The counter advances whenever a full same-suit run is collected. A descending mixed-suit run remains on the table until its suits can be separated. The win message appears only after the game has collected all eight valid runs.

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Use the learning controls

Keep these details in mind. Undo restores the previous card arrangement, including automatic flips and completed runs. Hints list legal moves and do not solve the whole deal. A random deal is not advertised as guaranteed winnable. Replay begins the same shuffle again so you can compare a different opening plan.

Keep your session

The key details are straightforward. Local statistics show started games, wins and the best move count recorded on this device. This browser can save four-suit progress separately from the other difficulty modes. The timer counts active visible play rather than time spent away from the page. Use Privacy & Cookie Settings to manage saving or remove those local records.